CoolROM.com's game information and ROM (ISO) download page for MVP Baseball 2005 (Nintendo Gamecube). MVP Baseball 2005 introduced 'Owner Mode'. Much like the Madden series in owner mode you can set ticket prices, open new vendor stands, upgrade multiple aspects of your ball park and even build a custom park choosing among other things the walls, grass, lights, etc. Game one of my Padres dynasty in MVP Baseball 2005. Game one of my Padres dynasty in MVP Baseball 2005. Skip navigation. Cowboy Style Homemade Big Mac Recipe - Duration: 15:51. MVP Baseball was a baseball game series published by EA Sports, running from 2003 to 2007 with five games produced. In 2003, MVP became the official successor to EA's long-running Triple Play Baseball series, and it simulated Major League Baseball from 2003 to 2005. However, an exclusive licensing deal between Major League Baseball and Take-Two Interactive in 2005.
MVP Baseball was a baseballgame series published by EA Sports, running from 2003 to 2007 with five games produced. In 2003, MVP became the official successor to EA's long-running Triple Play Baseball series, and it simulated Major League Baseball from 2003 to 2005. However, an exclusive licensing deal between Major League Baseball and Take-Two Interactive in 2005 prohibited EA Sports from making another MLB game until 2012. In response, EA made NCAAcollege baseball games in 2006 and 2007, but discontinued the series in 2008 because of poor sales.
MVP Baseball 2003 was released in 2003 as the successor to EA's Triple Play games, though it bore little more than a graphical similarity to its predecessors, which had been heavily maligned by critics in the series' final years.[1]
Introducing an innovative pitch meter and zone-based hitting system (see below), MVP 2003 was well received by critics, most of whom considered the game's overhaul to be a major improvement over Triple Play′s last entry.[2] At the review-aggregation site Metacritic, MVP 2003 was given a score of 81/100 for the PlayStation 2[3] and 82/100 for the Xbox.[4]
Randy Johnson and Miguel Tejada were the cover players.
The 2003 game is the last game that uses a points system for player's salary, starting with the 2004 game an actual dollar amount is used for salaries. The 2003 game does not penalize a user for releasing a player during the season in franchise mode, whereas the 2004 and 2005 games invoke a salary penalty for releasing a player under contract.
Building on MVP 2003's surprisingly successful rookie effort, the 2004 edition made major refinements to both the game's control scheme and its dynasty mode. In a baseball gaming first, MVP 2004 was licensed by both the MLB and Minor League Baseball, featuring real minor-league teams at the Class AA & AAA levels. These improvements netted the PS2 and Xbox versions of MVP 2004 twin scores of 90/100 at Metacritic,[5] far outpacing the competing All-Star Baseball 2005[6] and ESPN Major League Baseball.[7]GameSpot named MVP Baseball 2004 the best PlayStation 2 game of March 2004.[8] It received a runner-up position in GameSpot's 2004 'Best Traditional Sports Game' award category across all platforms, losing to ESPN NFL 2K5.[9]
Albert Pujols was the cover player for the 2004 installment of the series.
MVP Baseball 2005 brought subtle changes to the MVP 2004 formula, including a 'hitter's eye' system with color codes that helped players identify pitch types out of the pitcher's hand, as well as an owner mode, the addition of Class A minor-league teams to dynasty mode, and spring training minigames. Reviewers continued to rate MVP highly, with Metacritic scores of 86 and 87 for the Xbox and PS2 versions, respectively,[10][11] though MVP 2005′s marks were slightly lower than those of its predecessor. Even so, the game still edged out 2k Sports' Major League Baseball 2K5 among critics.[12]
Reigning World Series MVPManny Ramirez was featured on the cover of the 2005 installment of the series.
In 2005, MVP Baseball released for PlayStation Portable.
In 2005, in response to EA Sports' exclusive license with the National Football League and ESPN, Take-Two Interactive signed an exclusive third-party licensing contract with Major League Baseball (MLB), MLBPA and MLBAM to produce MLB games in its 2K Sports series, making MVP Baseball 2005 the last MLB game in the series. The agreement, which ran from Spring 2006 to 2012, allowed only Take-Two Interactive and the console manufacturers Sony, Microsoft, and Nintendo to produce MLB titles for their respective platforms, but barred other third party developers such as EA Sports from continuing or developing their own MLB games.
MVP Baseball 2005 was the last official MLB release from EA Sports, also official support for the game ended. Despite that, a very active modding community exists for the PC version of the game, who kept the game up-to-date the last decade.[13][14][15] Modders have added much to the game, including roster updates, uniforms, players, and stadiums, as well as total conversions for foreign and classic teams.
Barred from making MLB games, EA Sports made college baseball games for 2006 and 2007. Both editions of MVP: NCAA Baseball were officially licensed by the NCAA and released for the Xbox and PlayStation 2. The games featured actual NCAA teams and stadiums, though there were no real players.[16]
A new 'load and fire' batting system was integrated in 2006, to be followed by the addition of a 'rock and fire' pitching system in 2007, both features that would later be emulated by MLB 11: The Show and Major League Baseball 2K11 on seventh-generation consoles. The 2007 installment also featured online integration with ESPN, including commentary from Mike Patrick and former StanfordAll-AmericanKyle Peterson. Former University of Texas star David Maroul was featured on the cover of MVP 06, while MVP 07′s cover athlete was former Long Beach State pitcher Jered Weaver.
In South Korea, EA has released 3 games called MVP Baseball Online 2012–2014.[17]
In March 2011, EA Sports released an MLB-licensed game for Facebook called World Series Superstars, which simulates team management,[18] leading to speculation that MVP Baseball would return to consoles after the 2K Sports licensing deal expired in 2012.[19]
In June 2013, EA Sports executive vice president Andrew Wilson told video game blog Polygon that 'there is an inherent passion for baseball inside EA Sports', but that there were three barriers to EA's willingness to develop a new MLB title: the need for a modern game engine to power the game; EA's focus on other sports titles like NBA Live; and that the status of MLB's licensing agreement with 2K Sports was unclear to them.[20] In April 2015, an EA Sports spokesman told Grantland that Wilson's comments were 'still 'the most accurate reflection' of the company’s position on getting back into baseball: Maybe later, but not now'.[21]
Until 2005, the game featured all players in the Major League Baseball Players Association (MLBPA), as well as fictionalized counterparts for players who are not in the union. Barry Bonds, while an MLBPA member, did not sign the common MLBPA licensing agreement and was replaced by the fictional Jon Dowd. Some players who are not members of the MLBPA were omitted completely. For example, Kevin Millar, who is not a member of the MLBPA, was omitted completely from the 2004 edition, with David Ortiz leaving his real-life Designated hitter spot and filling at first base for the Boston Red Sox. In MVP Baseball 2005, he was replaced by the fictional Anthony Friese.
MVP Baseball 2004 featured a unique addition to any baseball game, allowing users to play as the Minor League affiliations of Major League teams, a feature that was expanded in the following year. Various editions of the game have featured Randy Johnson, Miguel Tejada, Albert Pujols, and Manny Ramírez on its cover. Of those four, Tejada and Pujols have won Most Valuable Player (MVP) awards during their careers, and the other two have been named MVPs of the World series. Randy Johnson has also won the Cy Young Award five times.
Upon its release in 2003, one of the game's most inventive aspects was its pitch/throw meter. Until then, most baseball games' pitching schemes required players simply to press the button corresponding to the pitch they wanted to throw, and hold the button down for a certain length of time to determine how hard the pitch was thrown. In MVP Baseball, the player first holds down the pitch button (or throw button) to judge the power; once the desired power level is attained, the player must release the button and attempt to tap the same button within a target area. The closer the player gets to the target area, the more accurate the pitch or throw will be. While innovative within the field of baseball games, EA in fact adapted this feature from golf games, which often feature a moving meter to determine the power and accuracy of shots (golf games largely abandoned shot meters around the time that MVP Baseball introduced it).
The game also incorporated a strike zone divided into nine areas of the plate designed as 'hot and cold zones'. The feature uses color-coding with the colors red, white, and blue to represent the player's ability to hit pitches in the given area; red, white, and blue indicate whether the player hits well, neutrally, or poorly, respectively, in the given segment of the strike zone.
Like all recent EA Sports games, the soundtrack to each MVP Baseball title contains licensed songs, called EA Trax. The MVP Baseball series typically featured alternative rock, ranging from mainstream artists like Sum 41 to indie acts like stellastarr*. The games featured several minor hits before they became popular such as 'C'mon C'mon' by The Von Bondies which is also used as the theme song for the TV show Rescue Me.
2003 soundtrack:
2004 soundtrack:
2005 soundtrack:
2006 soundtrack:
Another factor in MVP’s favor: The game allows greater access to its innards than most titles. [...] 2K’s failure to match MVP’s approval rating despite several years of running unopposed on the PC market, made MVP the go-to game for modders even as it lost its looks relative to 2K and The Show. The community’s support peaked from 2005 through the first PC edition of 2K in 2009, tailed off for a time, and then ramped up again once Take-Two abandoned the PC market in 2013 and canceled 2K entirely last year. A decade of EA development made MVP the best baseball game on the PC market in 2005, and a decade of amateur development has helped it keep that title in 2015.